games completed in 2014.
(multiple completions of the same game only count once.)
'The Lurking Horror' is a 1987 text adventure game by Infocom, creators of Zork and other classic adventures. You play as a freshman at George Underwood Edwards Institute of Technology, and one dark and stormy night, you will witness that something weird and unnatural is going on.
- I never played a lot of text adventures, as my english skills weren't good enough when the genre was at its peak (I was about 10 years old at the time). I used to read Fighting Fantasy books, which were similar, and I also made a short Warhammer 40K text adventure on the Amiga. But didn't really play any of the computer text adventures. 'The Lurking Horror' is supposedly one of the best of its kind; it takes place at a university in 'present day', meaning the 80s, and it seems to be inspired by H. P. Lovecraft. If I were ever to summon the motivation needed to play a text adventure, this would probably be the game.
- I managed to install the Infocom interpreter, frotz, on my Linux machine, and copied the game data files over. Now, it's a Linux game.
- Hmm, I can SAVE and RESTORE my game.
- OK, I guess you need the game manual for the first part. I found the manual here. The manual has login and password for the terminal in the Computer Center.
- The Lovecraft inspiration is not subtle. Game starts out with a dream sequence with an ancient horror. Also, there is a network node called 'Lovecraft'.
- I tried playing this game again, recording a video including some improvised ambient horror music playing in the background. I have not found a way to get past that maintenance man.
- I checked a FAQ, and I guess I should get up to the Great Dome in the center of the Infinite Corridor. I had not realized that was an option.
- I misread the FAQ. But in checking that, I stumbled over another couple of tips: 1) that the hacker likes chinese food, and 2) that the container found in the Infinite Corridor contains a useful liquid.
- I've learned a lot from this last hour of experimentation:
- Opening the plastic container, pouring liquid on the floor, and cutting the cord with the axe disables the Maintenance Man of Doom.
- The hacker likes his chinese food (from the fridge) cooked exactly 4:00 on the HI setting (very annoying puzzle which caused me to attempt murdering the hacker after he rejected my slightly undercooked food). After that you can 'ask hacker for master key'.
- The Professor will let you into the Alchemy Lab. One of his students seem to have committed suicide (or was murdered.)
- The roof of the Brown Building leads to the Great Dome.
- The dark flying creature can be scared away by throwing the stone at it. The stone can be picked up again outside the Brown Building.
- The subbasement of the Aeronautical Engineering Building leads to the Steam Tunnels, which are filled with hordes of murderous rats.
- Briefly consulting a FAQ, apparently I missed some stuff in the Great Dome.
- Playing a bit more, I learned a few things:
- The Computer Center has 3 floors and a roof. I haven't found anything new, though.
- In the dirt underneath the peach tree is buried a hand.
- The rats in the Steam Tunnels can be scared away by opening a valve using the crowbar.
- Drinking Coke makes you less tired. You seem to have more than one sip in the bottle.
- I checked a FAQ for a very early hint: there is something I should get from inside the elevator! It was right in front of me.
- I finally gained some progress after getting the flashlight from the elevator. I pushed the basement junk out of the way with the forklift, discovered a tunnel that seems to have been dug from the Alchemy Lab down to an older tunnel, leading to the sacrificial chamber I saw in my waking nightmare in the beginning of the game. There was a sacrificial knife there, and a plate where something monstrous lurked beneath. I found a flask in the Temporary Building and went down into the steam tunnels and discovered a nightmarish room full of mind-controlled urchins, and a dead end with a crumbling wall reinforced with steel. Now I don't know what to do.
- After looking briefly at the first map in the InvisiClues booklet for this game, I realized that I hadn't read the FAQ wrong about the Great Dome in the center of the Infinite Corridor. It is there, this game has two domes.
- Also, I think there is a way to move through the urchin tunnels. My current theory is to use the boots and gloves.
- I've got to say, the inventory limit is a bit frustrating. As the game progresses, having to dump most of your stuff somewhere and go back and get items is needlessly annoying.
340 games in database, 102 completed (30%). Year range: 1952-2014, median: 1996.